A new Dust Warfare design diary post was released and this time it does say at least a few things about the design of the coming game. I’m pleasantly surprised to see alternating activations based on C&C (or at least I think so… I’m guessing it’s not alternate activation, rather just not letting players activate their whole armies every turn).

And also a limited reaction system which instead of limited in the things a reacting unit can do, it simply makes the player put a reaction token on the board to note the unit reacted and it cannot do so again. “We cannot let units react all the time cause… um…” Tell that to Infinity man.

Not elegant at all, but whatever works (and bear in mind it IS Andy Chambers designing the game… don’t expect anything too progressive or ground breaking).

So far it looks like taken straight out of Battlefield Evolution, but we’ll see.

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